![]() We then generate a normal map based on the high density mesh sculpt and use it to project that sculpt onto the low density mesh of the original model. ![]() Since the pipeline takes care of all the tedious work like rigging, we can concentrate on the creative part of the project by using third-party modeling applications like ZBrush, Mudbox and Sculptris to modify the mesh at a higher division level. Then we'll take this through the iClone pipeline (Character Creator > iClone 6 > 3DXchange 6) to ZBrush for sculpting and enhancement of the base mesh we prepped in CC. ![]() In this tutorial we will prepare a base mesh in Reallusion's Character Creator (CC) using morph sliders to control the output. Learn to morph, sculpt and create 3D characters using the Reallusion Character Creator with ZBrush.
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